MicroVegetation in Sunrise Village Part 3 – Painting Vegetation This is a series of three articles describing why and how we did this. This third post will deal with painting vegetation in the Unity Editor.
Sunrise Village Sunrise Village is an adventure / farming game for mobile. As a technical artist a was responsible for creating tools and graphical systems like vegetation and weather.
MicroVegetation In Sunrise Village Part 2 – Modify Vegetation at Runtime This second part explains how we can modify terrain at runtime.
MicroVegetation In Sunrise Village Part 1 – Rendering In Sunrise Village you can explore a beautiful world full of lush vegetation. The first article is about rendering vegetation.
HelpURL for Shaders In this article we look at a way how to use MaterialPropertyDrawers to add the [HelpURL] attribute to shaders.
Customizing Unity’s Project Window In this article you will learn a simple way how to customize the project window of the Unity Editor. We will create a little framework to let the user show additional columns with information about the assets.
How to Write a Stripes Shader, Part 3: Checker Patterns In this third part of stripes shader series we will add a new mode to render checker pattern instead stripes. We will also implement different blend operations.
How to Write a Stripes Shader, Part 2: Rotation, Width Shift and Colors In this post we will develop the basic stripes shader further. We will add full rotation, width shift and more colors.
How To Write a Stripes Shader, Part 1: UVs, Rotation, Warping This is the first post of my Unity shaders series. The series is aimed at people who have a little bit experience with writing shaders in Unity but I will try to explain everything so beginners can follow, too.
Game12 Game12 is the working title of a game I worked on at InnoGames. My main role was Technical Artist, I wrote tools and rigged characters.
Last Rites Last Rites is a game prototype we created with Unreal Engine 4. As a small team everyone had several roles.