Sunrise Village

Sunrise Village is an adventure / farming game for mobile. As a technical artist a was responsible for creating tools and graphical systems like vegetation and weather.

Game12

Game12 is the working title of a game I worked on at InnoGames. My main role was Technical Artist, I wrote tools and rigged characters.

Low Poly Bear

I created this little low poly scene for the annual art exhibition at InnoGames.

Connect Four

A Connect Four game clone written in Javascript. You play against a simple AI.

Last Rites

Last Rites is a game prototype we created with Unreal Engine 4. As a small team everyone had several roles.

Mastermind

A Mastermind game clone written in Javascript.

Tic Tac Toe

A Tic Tac Toe game clone written in Javascript. You play against a simple AI.

Games-Career Trading Cards

Illustrations for the job portal Games-Career

Khun Pan

A Khun Pan / Klotski game clone written in Javascript. It automatically generates levels of specified levels of difficulty and can solve each state.

Name Generator

A name generator written in javascript. It can generate (mostly) German names and variations of these.

Sketches

A few sketches from my sketch book

Logo Design

A little logo I designed for my sister's label.

Dollar Dash

Dollar Dash is multiplayer fun action game. We created this game in our own little company Candygun Games with a team of only five members.

Tilt

Tilt is a puzzle game written in Javascript and published on iOS and as a web app. I created all aspects of this game on my own.

Dead Block

Dead Block is a zombie-survival game. We created this game in our own little company Candygun Games with a team of only five members.

Candygun Games

Candygun Games is a little game development studio a founded in 2010 with Jens Jahnkuhn, Claus Praefcke and Roger Joswig. Besides our project work I also created our corporate design and the website.

Velvet Assassin

Velvet Assassin is a stealth action game in a WWII setting. Players take control of Violette Summer, a british spy working behind enemy lines.

Crashday

Crashday is a multiplayer destruction derby/racing/car stunts game. I worked in the core team at Replay Studios as 2D / 3D artist and created many of the level elements, UI graphics and marketing assets.