

MicroVegetation In Sunrise Village Part 2 – Modify Vegetation at Runtime
This second part explains how we can modify terrain at runtime.
MicroVegetation In Sunrise Village Part 1 – Rendering
In Sunrise Village you can explore a beautiful world full of lush vegetation. The first article is about rendering vegetation.
HelpURL for Shaders
In this article we look at a way how to use MaterialPropertyDrawers to add the [HelpURL] attribute to shaders.
Customizing Unity’s Project Window
In this article you will learn a simple way how to customize the project window of the Unity Editor. We will create a little framework to let the user show additional columns with information about the assets.
How to Write a Stripes Shader, Part 3: Checker Patterns
In this third part of stripes shader series we will add a new mode to render checker pattern instead stripes. We will also implement different blend operations.
How to Write a Stripes Shader, Part 2: Rotation, Width Shift and Colors
In this post we will develop the basic stripes shader further. We will add full rotation, width shift and more colors.