Velvet Assassin is a stealth action game in a WW II setting. Players take control of Violette Summer, a british spy working behind enemy lines.
I worked in the core team at Replay Studios lead artist on the project. I also created many of the 3D assets and textures. Since we used 3ds Max as our level editor I created our tool set in MaxScript.
|Role||Lead Artist, 3D Artist|
|Publisher||SouthPeak Gamecock Ubisoft|
|Tools||3ds Max Photoshop Inhouse Game Engine|
|Platform||Xbox 360 PC Mac OS|